AIRTNL
UI/UX DESIGN & MARKETING RESEARCH
FALL 2020 Freelance
Figma

INTRODUCTION
Individually designed an online mobile teaching and learning platform for a startup company. From user experience strategy to setting visual design standards across the entire application.
Identify the need
"I just want you to build a thing that can help me find a good piano tutor for my son."---by my client
Design Focus
To offer self-starters with a chance to teach or learn a brand new skill. Create an avenue for people who want to share their skills.
Target Audience
18 to 70-year-old individuals who are always on the way of learning, and those who want to share their skills.
Design Process
I started designing by making a user journey and checking on users' reviews on other similar platforms.
-How can I create a clear and visually interesting app for people to navigate?
-How can I create space for more digital interaction? ...



Log in / Sign up
Language selection upfront.
Choose to be a student/teacher
Log in / Sign up all in one page
Modular design
Modular design to allow easy navigation.
Help users to better understand different functions.





Teacher's profile
A detailed view of the teacher.
Include reviews and availability, also able to chat with the teacher.

Colour
Using different colours to represent different catalogue.
Clear visual hierarchy.
Timetable
In-app timetable for better communication between student and teacher.
Teacher- Set your availability for future class booking.
Student- Check your timetable to see your class schedule.


Takeaway
-
Involve users early and often. Learn from them and iterate.
-
It isn’t enough to run through a design process once.